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deals with just four kinds of sections, summarized below.
These sections hold your program.
and
treat them as
separate but equal sections. Anything you can say of one section is
true another.
- bss section
-
This section contains zeroed bytes when your program begins running. It
is used to hold unitialized variables or common storage. The length of
each partial program's bss section is important, but because it starts
out containing zeroed bytes there is no need to store explicit zero
bytes in the object file. The bss section was invented to eliminate
those explicit zeros from object files.
- absolute section
-
Address 0 of this section is always "relocated" to runtime address 0.
This is useful if you want to refer to an address that
must
not change when relocating. In this sense we speak of absolute
addresses being "unrelocatable": they do not change during relocation.
- undefined section
-
This "section" is a catch-all for address references to objects not in
the preceding sections.
An idealized example of three relocatable sections follows.
Memory addresses are on the horizontal axis.
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