Each window can specify a display table, and so can each buffer. When a buffer b is displayed in window w, display uses the display table for window w if it has one; otherwise, the display table for buffer b if it has one; otherwise, the standard display table if any. The display table chosen is called the active display table.
nil
if window does not have an assigned display table.
nil
.
nil
if
the buffer does not have an assigned display table.
nil
by default.
If there is no display table to use for a particular window--that is,
if the window has none, its buffer has none, and
standard-display-table
has none--then Emacs uses the usual
display conventions for all character codes in that window. See section Usual Display Conventions.
Go to the first, previous, next, last section, table of contents.