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Tips for interface design

Writing a good library interface takes a lot of practice and thorough understanding of the problem that the library is intended to solve.

If you design a good interface, it won't have to change often, you won't have to keep updating documentation, and users won't have to keep relearning how to use the library.

Here is a brief list of tips for library interface design, which may help you in your exploits:

Plan ahead
Try to make every interface truly minimal, so that you won't need to delete entry points very often.
Avoid interface changes
Some people love redesigning and changing entry points just for the heck of it (note: renaming a function is considered changing an entry point). Don't be one of those people. If you must redesign an interface, then try to leave compatibility functions behind so that users don't need to rewrite their existing code.
Use opaque data types
The fewer data type definitions a library user has access to, the better. If possible, design your functions to accept a generic pointer (which you can cast to an internal data type), and provide access functions rather than allowing the library user to directly manipulate the data. That way, you have the freedom to change the data structures without changing the interface. This is essentially the same thing as using abstract data types and inheritance in an object-oriented system.
Use header files
If you are careful to document each of your library's global functions and variables in header files, and include them in your library source files, then the compiler will let you know if you make any interface changes by accident (see section Writing C header files).
Use the static keyword (or equivalent) whenever possible
The fewer global functions your library has, the more flexibility you'll have in changing them. Static functions and variables may change forms as often as you like... your users cannot access them, so they aren't interface changes.


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