- 22 -

Configuring XFree86

by Kamran Husain

IN THIS CHAPTER

This chapter details the way to configure the X Window system for Linux. This version of X Window for Linux is called XFree86 Version 3.1.2.

This chapter covers the following topics with regard to configuring your X Window system:

The XF86Config File

In the preceding chapter you covered details of how to install X on your Linux machine. Now, this chapter covers another one of the most difficult, time-consuming, and frustrating parts of installing XFree86: setting up an XF86Config file. To be able to set up an XF86Config file, you need to read the following files from /usr/X386/lib/X11/etc: README, README.Config, VideoModes.doc, and README.Linux. You also need to read the man pages on the following topics: XF86Config, XFree86, XFree86kbd, and the server you are using.

The XF86Config file is looked for by the X server in this order:

There might be a link from one of the places in the preceding list to /usr/X386/lib/X11.

To give you some hints, here is a list of what you need in order to set up the XF86Config file correctly:


CAUTION: Do not share XF86Config files with people who do not have the same configuration (graphics card and monitor). By sharing, you could fry your or their monitor. It isn't so hard to figure out modes for multisync monitors. Don't ever use a mode that you haven't verified as being within your monitor's specs. Even if you have exactly the same setup as the computer you're sharing the file with, check all modes before trying them. Many people run their computers from specs that don't damage their hardware but could damage yours.

Modifying XF86Config

XF86Config is located in /usr/X386/lib/X11/XF86Config. In most cases, you should be able to modify this file yourself. In the improbable, though not unlikely, event that the specifications for your monitor and card are not readily available, you might have to use the ConfigXF86 and the xvidtune utility from www.xfree86.org. See Chapter 21, "Installing XFree86."

The xvidtune utility provides an easy interface to the database of tested graphics cards and monitors. It also has some tools for correctly configuring your XF86Config file. The documentation and instructions for using xvidtune are in an HTML file titled "Running xvidtune." This file is located at

http://www.xfree86.org/3.2/QuickStart-6.html



If the XF86Setup utility does not work just right for you, you will have to modify the XF86Config file yourself. This manual modification is what this section concentrates on. Also note that running the XF86Setup utility overwrites changes to the XF86Config file and could possibly overwrite your manual edits. So keep a backup copy of the XF86Config file as a precaution.


TIP: The XFree86 servers parse the XF86Config file in case-insensitive mode, so don't worry about capitalization.

Examining the XF86Config File

So now you have decided to modify the XF86Config file yourself. This file contains all the configuration parameters for your X Window installation. Space does not permit me to print the whole file. You will have to look in the directory /usr/lib/X11 for the XF86Config.eg file. Copy this XF86Config.eg file to XF86Config. Then edit the XF86Config file. The format of the XF86Config file consists of different sets that are listed in the following sections:

Each of these sections describes your hardware configuration, location of files, or both, to the X server. Each section looks like this:

Section "SectionName"



< information for the section >



EndSection



The Pathnames

There is no reason to fiddle with the standard paths as provided in the sample XF86Config file. In fact, any Linux distribution that provides strange paths will also have edited this section of the XF86Config.eg or the template XF86Config file for ConfigXF86. You do have to know where these paths are pointing to in case of difficulties.

Your XF86Config file should look similar to my XF86Config file, as shown in Listing 22.1.

Listing 22.1. Font paths.





#



# Multiple FontPath entries are allowed (which are concatenated together),



# as well as specifying multiple comma-separated entries in one FontPath



# command (or a combination of both methods)



#



FontPath      "/usr/X11R6/lib/X11/fonts/misc/"



FontPath      "/usr/X11R6/lib/X11/fonts/Type1/"



FontPath      "/usr/X11R6/lib/X11/fonts/Speedo/"



FontPath      "/usr/X11R6/lib/X11/fonts/75dpi/"



# FontPath    "/usr/X11R6/lib/X11/fonts/100dpi/"



To see whether these lines are correct, look into each of the directories mentioned in List- ing 22.1 to see whether they have files in them. If these directories are empty, you do not have the fonts installed, or they might be at another location.

The Keyboard Section

You should specify the ServerNumlock option in this section if it is not already defined. This is an easy way to specify your keyboard for XFree86. Otherwise, only those keyboard modifications needed for international keyboard support must be set manually. In a typical XConfig file, this section looks like the one shown in Listing 22.2.

Listing 22.2. Keyboard selection.





#



# Keyboard and various keyboard-related parameters



#



Section "Keyboard"



  AutoRepeat 500 5



  ServerNumLock



#  Xleds      1 2 3



#  DontZap



#



# To set the LeftAlt to Meta, RightAlt key to ModeShift,



# RightCtl key to Compose, and ScrollLock key to ModeLock:



#



#  LeftAlt     Meta



#  RightCtl    Compose



#  ScrollLock  ModeLock



# EndSection



The Pointer Section

The pointer section keyword is the name for the protocol the mouse uses. The available protocol names are listed in the XF86Config man page.

The Logitech serial mouse uses several keywords. The MouseMan uses the MouseMan keyword. The more recent Logitech serial mouse uses the Microsoft keyword. The older Logitech serial mouse uses the Logitech keyword.

Any mouse connected to the PS/2 port uses the PS/2 keyword even if it is in fact a serial mouse.


TIP: If you are not sure which kind of bus mouse you have, look at the kernel's startup messages. It identifies the bus mouse type.

CAUTION: Ensure that the kernel bus mouse driver is using the same IRQ as the bus mouse. If not, you must change the IRQ and rebuild the kernel. The IRQ for bus mouse devices is given in
/usr/src/linux/include/linux/busmouse.h



The macro MOUSE_IRQ contains this IRQ and is set to 5 by default.


Following is a list of device names for the mouse selection:


TIP: If you have a two-button mouse, you might want to emulate the third button by setting Emulate3Buttons in the mouse section. Emulation is accomplished by a press of both buttons simultaneously. Many other settings are available, but they usually are not needed. Look at the XF86Config man page for a list of available settings.

You have to select one type of mouse and its baud rate if it's serial. Note in Listing 22.3 that I have "uncommented" the Microsoft mouse selection for my mouse and the 1200-baud-rate line. You will have to uncomment the line that matches your mouse selection. The 1200-baud rate seems to work fine with older mice, and using the 9600 rate did not result in a speed difference for newer mice. (Actually, the 9600 rate did not work with my mouse at all.) Your results might vary.

Listing 22.3. Mouse selection.





#



Section "Pointer"



# Mouse definition and related parameters



#



#MouseSystems "/dev/mouse"



Microsoft     "/dev/mouse"



#MMSeries     "/dev/mouse"



#Logitech     "/dev/mouse"



#MouseMan     "/dev/mouse"



#Busmouse     "/dev/mouse"



  BaudRate    1200



#  BaudRate   9600



#  SampleRate 150



#  Emulate3Buttons



... <deleted some stuff here > ..



EndSection



The Server Section

If you want to identify the chip set your graphics card uses, run SuperProbe, a program that comes with XFree86 and is capable of identifying a wide range of graphics hardware. Note that SuperProbe can probe far more hardware than XFree86 supports.

Listing 22.4 shows a plain setting for a 640x480 monitor for X with a virtual space of 800x600. A virtual space is an area where the display portion of your monitor is mapped onto. Your monitor is a window into this space.

Listing 22.4. Server selection.





#



# First the 8-bit color SVGA driver



#



vga256







#



# To disable SpeedUp, use NoSpeedUp



#



#  NoSpeedUp



#  Virtual    1152 900







  # Virtual   800 600



  Virtual     640 480



  ViewPort      0 0



  # Modes             "640x480" "800x600" "1024x768"



  # Modes             "640x480" "800x600"



  Modes               "640x480"







#



# Next the 1-bit mono SVGA driver



#



vga2







  Virtual     800 600



  ViewPort      0 0



  Modes               "640x480"



  # Modes        "800x600" "640x480"



Setting Up Video Modes

This is the hardest part. If your monitor is not in the database, choose the generic modes (VGA and 640x480) and start making your own modes from there. The VideoModes.doc file in /usr/lib/X11/docs is a very detailed document on how monitors work. It should help you determine which parameters you need for this section.


NOTE: I know that this entire chapter is full of warnings, but don't be alarmed. Just be careful and read the instructions for each step before taking it.

The xvidtune program is a neat utility to tune video modes. The modes listed after running this utility might not work in all cases. You still have to check the mode data against your monitor's data sheet and specifications before actually testing the mode. The first line of the tuning mode's screen gives you information on the specifications of the mode. You have to continuously check that these values are within your monitor's capabilities before testing that mode.

See Listing 22.5 for the common video modes for XFree86.

Listing 22.5. Common video modes.





Section "Device"



    Identifier "Generic VGA"



    VendorName "Unknown"



    BoardName "Unknown"



    ChipSet "generic"



#   VideoRam 256



#   Clocks 25.2 28.3



EndSection







# **********************************************************************



# Screen sections



# **********************************************************************







# The colour SVGA server







Section "Screen"



    Driver     "svga"



    Device     "Generic SVGA"



    Monitor    "Generic Monitor"



    Subsection     "Display"



        Depth      8



        Modes     "640x480"



        ViewPort   0 0



        Virtual    800 600



    EndSubsection



EndSection







# The 16-colour VGA server







Section "Screen"



    Driver     "vga16"



    Device     "Generic VGA"



    Monitor    "Generic Monitor"



    Subsection "Display"



        Modes      "640x480"



        ViewPort    0 0



        Virtual     800 600



    EndSubsection



EndSection







# The Mono server







Section "Screen"



    Driver     "vga2"



    Device     "Generic VGA"



    Monitor    "Generic Monitor"



    Subsection "Display"



        Modes      "640x480"



        ViewPort    0 0



        Virtual     800 600



    EndSubsection



EndSection



The Modes line in a video section can have up to 10 values. Be very careful when modifying these values because a wrong setting might wind up destroying your monitor! It does not matter if these values are not present because defaults can be used. This would be a typical line to override defaults for a monitor:

"640x400" 28 640 480 728 776 480 480 482 494



The 10 values in order from left to right are shown in the following section. These values make sense only to video engineers or those folks who have to work with a monitor not defined in the default modes. Check your monitor's hardware specifications, and get the values from there to fill in these 10 parameters. These are the fields to set:

Multiscan monitors handle frequencies of 15 to 40 MHz. Some monitors work at a 72 MHz vertical scan to prevent the flicker. You have to be able to calculate the frequency from the monitor's specification and come up with these numbers. A good place to start would be the XFree86-HOWTO document on how to get these values. Keep in mind that your video monitor is just a glorified television. You give it wrong values, and you can fry it.

International Keyboard Layout for XFree86

XFree86 servers are able to read the key table from the Linux kernel, so you need to set up only one keyboard layout file (for the kernel). There are some restrictions, though; the kernel can support more keyboard functions than X11. X11 can modify only one of the four key tables. This modifier is called ModeShift.

Configurable keys for the ModeShift modifier are LeftAlt, RightAlt (sometimes referred to as AltGr), RightCtl, and ScrollLock.

Usually, the AltGr key is used for international keyboard modifications. To enable the XFree86 server to read the RightAlt key table from the kernel, you should put the following line in the .xinitrc file:

RightAlt "ModeShift"



Besides supporting only one additional key map, X11 cannot use dead keys. A key is called dead if, when it is typed, it does not print a character until a second character is typed. A typical example is an accent key. Such keys are not supported by X11, so you need to replace all dead key symbols with non-dead equivalents. Table 22.1 lists what you have to change.

Table 22.1. Key symbols.
Dead Non-Dead
dead_tilde ASCII tilde
dead_grave grave
dead_circumflex ASCII circum
dead_acute apostrophe
dead_diaeresis dieresis

Instead of supporting dead keys, XFree86 supports a Compose key. This feature is described in the XFree86kbd man page. You can modify this feature by assigning the Compose function to one of the keys. By default, the ScrollLock key has the Compose function.

If you still want to have the dead keys on the console, you must use an xmodmap file to map the keys to the correct symbols under X. This is also the method that must be used with earlier versions of XFree86. On sunsite in the directory /pub/Linux/X11/misc, you can find sample xmodmap files for several languages. Note that you have to set the ModeShift modifier to get the right key table working.

Read the kbd.FAQ that comes with the kbd package for Linux. You will find many hints for modifying your keyboard layout on the console, as well as for X.

The .xinitrc File

To use X, you need a startup file that calls the local modifications, the window manager, and an application you want to use right after X has started. If you are using startx (or runx) to start X, this startup file is called xinitrc. There is a standard xinitrc file, /usr/lib/X11/xinit/xinitrc, which is the traditional location for this file. The Linux file system standard in setup places this file in /etc/X11/xinit/xinitrc to allow a read-only mounted /usr partition, so look at that location first.

If you are not content with what this file does (for instance, if you want to use a different window manager), you should copy it to the file .xinitrc in your home directory. After copying the file, you can edit it. Look at the man pages for startx and xinit for more information.

Note that both the .xinitrc and the .Xresources files must be readable and executable, so run the following command on these files after editing them. You have to run the chmod command only once on the application.

$ chmod u+rx .xinitrc .Xresources



This command makes these files executable.

Listing 22.6 shows a sample xinitrc file.

Listing 22.6. A sample .xinitrc file.





     1 #!/bin/sh



     2 # $XConsortium: xinitrc.cpp,v 1.4 91/08/22 11:41:34 rws Exp $



     3 # modified by obz







     4 userresources=$HOME/.Xresources



     5 usermodmap=$HOME/.Xmodmap



     6 sysresources=/usr/lib/X11/xinit/.Xresources



     7 sysmodmap=/usr/lib/X11/xinit/.Xmodmap







     8 # merge in defaults and keymaps







     9 if [ -f $sysresources ]; then



    10     xrdb -merge $sysresources



    11 fi







    12 if [ -f $sysmodmap ]; then



    13     xmodmap $sysmodmap



    14 fi







    15 if [ -f $userresources ]; then



    16     xrdb -merge $userresources



    17 fi







    18 if [ -f $usermodmap ]; then



    19     xmodmap $usermodmap



    20 fi







    21 # Set the background to a dull gray



    22 if [ -f /usr/bin/X11/xsetroot ]; then



    23 xsetroot -solid gray32



    24 fi







    25 if [ -f /usr/bin/X11/xclock ]; then



    26        xclock -geometry 80x80 &



    27 fi







    28 olvwm &



    29 # fvwm &







    30 xterm  -e /bin/bash



The line numbers in this listing have been added for your benefit. Let's look at these lines in greater detail.

Lines 4-7 set the resource environment variables for the X Window installation for your system. Change these to the path of your system's X Window system distribution.

Lines 9-20 check for the existence of these resources and then run the appropriate program, xmodmap or xrdb, with these resources as parameters. I cover both xmodmap and xrdb in Chapter 23, "Using Motif." For now, you can use this the way it stands.

Lines 22-24 check for the xsetroot program. If it's present, these lines execute it to set the background to a solid color, gray32.

The olvwm & command in line 28 starts the OPEN LOOK window manager. If you want to use fvwm instead of olvwm, uncomment line 29 and comment line 28 instead. The window manager must be run in the background if you have more commands following this one.

Line 30 starts a terminal to work with. Because this is the last line in the .xinitrc file, exiting this terminal causes your X session to stop. If you want to start more xterms, you can start them from within this xterm.

A simpler .xinitrc file to start with would be this:

xterm -name Console &







olvwm



You can then enhance this .xinitrc file with what you want.

The Personal X Resource File

Sometimes you won't be content with default settings for applications that don't have a configuration file of their own. You can change some of these defaults by setting X resources in the .Xresources file in your home directory.


NOTE: You should know what effects setting the resources will have on the programs you use. Read the man pages for the program and for xrdb before editing the Xresources file. See Chapter 2, "Types of Linux," and Chapter 25, "Ghostscript," for more information about X resources.

A resource file looks like an application default file. The difference is that in the resource file, resources for several applications are set. You should use the full names (Progname.Resourcename) instead of abbreviating the program name with an asterisk. Examples of application default files can be found in the /usr/X386/lib/X11/app-defaults directory. The resources available for a single application are usually shown in the man pages for that application.

If you are running a color server, you might want to put the following lines into your .Xresources file if some programs start in black and white:

#ifdef COLOR



*customization: -color



#endif



If this change is made, the program Foo will read both the Foo and the Foo-color application default file from /usr/X386/lib/X11/app-defaults. The usual behavior is for Foo only to be read.


NOTE: If you are running a color server, the preceding code definitely should be added to the system Xresources file. You might mention that to whomever maintains the program you are running.

Note that the black-and-white color scheme of a program might be caused by the program rather than its resources.

The -xrm can be used with most X programs to override the parameters set in your .Xresources file. The usage is

-xrm "resource"



Alternatively, you can use the xrdb filename command to make any changes you have made in filename apply to your current session.

Using xdm

If you want to run X on your system all the time, you could run xdm from the system startup. xdm is preconfigured on most systems, so you should not have to edit any of the xdm configuration files. You can run xdm from the command line at the console while logged in as root.

Alternatively, you can use the initial /etc/rc.d scripts to run xdm for you. You usually only have to remove comment signs at the beginning of a line that calls xdm. If no such line is present, you probably have a system that has no preconfigured xdm. In any event, xdm by default runs your .xinitrc file for you.

Configuration of the Window Manager

Window managers are a user- and site-specific issue. Several window managers are available for Linux. The configuration of one window manager is quite different from that of another. The window manager used in the configuration is usually explained in your .xinitrc file, so look there. These are the most commonly used window managers for Linux:

I discuss some window managers in greater detail in the next couple of chapters on OPEN LOOK and Motif.

Compiling Programs That Use X

Before compiling any programs for X, read the GCC-FAQ file. This file can be found in the docs directories of sunsite and tsx-11 before any programs are compiled. Many questions on compiling programs with Linux are answered in this FAQ. Many Linux distributions include the most relevant FAQs in the directory /usr/doc, so you might look there first.

If you have the source code for a program that uses X11, it is usually shipped with an imakefile rather than a makefile.

imakefiles are files that create makefiles for your system. Discussing imakefiles is beyond the scope of this book; however, you will have to work with imakefiles if you work at all with X sources. Just remember the shell script xmkmf, and you should be OK.


TIP: xmkmf is a abbreviation for X make makefile.

CAUTION: The xmkmf shell script actually runs the imake command with a set of arguments. The most common argument is the -DUseInstalled argument. If you examine xmkmf (look in /usr/X11/bin/), you will see that the xmkmf script is a basic wrapper around a call to imake. It's very tempting to use imake on a command line by itself. Do not do so. Run the imake command with the -DUseInstalled argument if you must run imake on the command line. If you don't use this argument, imake behaves as if it were re-creating the X Window system on your current directory.

Of course, before ever running xmkmf, you should read the documentation that usually comes with such packages.

Run xmkmf in the directory that contains the imakefiles. If there is a hierarchy of directories with imakefiles, you usually only have to run xmkmf in the root directory of that hierarchy.

The xmkmf command builds the makefiles in all directories in the hierarchy.

You next should run the make command with an argument to let make resolve its dependencies, using the following command:

$ make depend




TIP: Don't be afraid if include files, such as stddef.h and varargs.h, are not found. They are gcc proprietary header files and therefore are not in the standard include directories.

After that, you can make the program by running make, and you can install your new utility (usually in /usr/X386/bin) by running this line:

$ make install



The installation of the man pages is usually done with this command:

$ make install.man



Compiling Sources for XFree86

You do not typically want to compile sources for XFree86 unless you really want to make changes to the sources because something is not working. You need a lot of disk space and CPU time to do a complete build of the XFree86 system. You can find anything you need to know for compiling XFree86 in the following files (in /usr/X386/lib/X11/etc): INSTALL, README, and README.Linux.

To build a server that includes only those drivers you need, you should use the LinkKit instead of compiling the complete system. This is a little easier than trying to build XFree86 from scratch. The LinkKit package is too specific and complicated and is therefore beyond the scope of this chapter.

You can find the documentation on how to build servers in the /usr/X386/lib/Server/VGADriverDoc directory after installing the LinkKit package. Read /usr/X386/lib/Server/README for a description of how to use LinkKit. This file is not included in the standard XFree86 tar files but is part of the file that includes the LinkKit.

Configuring fvwm

After you have installed Linux with X Window, chances are that you will want to use the default window manager, fvwm, that comes with Linux. The fvwm supposedly stands for either Free Virtual Window Manager or the Frugal Virtual Window Manager. In the documentation, fvwm is referred to by its initials only and is conveniently pronounced "F-V-W-M."

The fvwm is a good window manager that can be used in place of twm (Tom's window manager), mwm (Motif window manager), and olvwm (OPEN LOOK virtual window manager). This section will introduce you to the basics of configuring this window manager for your use. You can get a lot more information specific to your X Window setup by reading the man pages for fvwm.

Now there is a newer Windows 95 look-alike window manager called fvwm95. This is included in the CD-ROM at the back of this book. If you miss Windows 95 (from Microsoft), you can use this "Windows 95 look and feel" hack for Linux that is available from sunsite.unc.edu in the /pub/Linux/X11/window-managers directory. The latest version at the time of writing was fvwm95-2.0.43.tar.gz. The tar archive includes documentation and installation instructions for this new package. There are also detailed instructions in the package on how to convert from fvwm to fvwm95. The configurations for your setup after conversion are then kept in .fvwm2rc95 in your home directory.

This chapter covers the fvwm manager that is currently used more often.

When it is being initialized, fvwm relies on one of two files. The first file fvwm looks for is the .fvwmrc file in the home directory of the user. If this .fvwmrc file is not found, fvwm looks for the default configuration file, /usr/lib/X11/fvwm/system.fvwmrc. If neither file exists or if the file being read is not formatted correctly, fvwm stops processing and bails out with a list of error messages.


TIP: Because fvwm is very fickle about formats in its configuration file, always keep a working backup copy of your .fvwmrc file before making changes. This way, you will have something to fall back on if your changes crash fvwm.

Changes to customize your desktop can be made to either the .fvwmrc file in your home directory or the system.fvwmrc file. If you make changes to the system file, you will be affecting all other users on your machine who rely on it. In general, you should copy the system.fvwmrc file to your home directory as .fvwmrc and make changes there. The rest of this section assumes that you are making changes to the .fvwmrc in your local directory. When you are satisfied with your changes, you can elect to copy the .fvwmrc file to the system.fvwmrc file. The /usr/lib/X11/fvwm directory requires root privilege. Making the changes to system.fvwmrc is an administrative task and is not left to individual users.

If you do not already have a ~./.fvwmrc file, create one with the following command:

$ cp /usr/lib/X11/fvwm/system.fvwmrc ~/.fvwmrc



Now let's look at some basic components of the .fvwmrc file. These are the basic components:

These components can be found in many locations in the .fvwmrc file. The order of appearance in the .fvwmrc file, however, is based on the criterion that you must define an object first before you can use it.

Pop-Up Menus

While running fvwm, you invoke the pop-up menus by clicking the left mouse button on the background of the window. The default .fvwmrc file will come with several options already set for you.

The best way to start is by example. An excerpt from my .fvwmrc file is shown in Listing 22.7.

Listing 22.7. An excerpt from an .fvwmrc file.





Popup "Applications"



        Title   "Applications"



        Exec    "&Netscape"      exec /home/khusain/bin/n30/netscape &



        Exec    "X&V"            exec xv &



        Exec    "X&edit"         exec xedit &



        Exec    "X&fig"          exec xfig &



        Exec    "Xf&m"           exec xfm &



        Exec    "Xfilem&anager"  exec xfilemanager &



        Exec    "X&grab"         exec xgrab &



        Exec    "X&paint"        exec xpaint &



        Exec    "Xsprea&d"       exec xspread &



        # Exec   "Xxgdb"         exec xxgdb &







EndPopup



This menu shows a pop-up window with options to select commands with. The Exec keyword tells fvwm that it has to execute a command. The string following the Exec keyword will be displayed on the pop-up menu item. The ampersand before a character creates a shortcut key for that command. For example, "&Netscape" will be displayed with the N underlined. Then when the pop-up menu window is displayed, a press of the N key (either Shift-N or Shift-n, because case does not matter) will start Netscape from the directory /home/khusain/bin/n30. All commented lines begin with a hash (#; see the line for xxgdb) and are ignored by fvwm.

It's important that all Exec-ed applications be started in the background. This is why there is an ampersand at the end of the Netscape command. The title parameter sets the string that will be displayed for the pop-up menu selection list. The string following the Popup keyword is the name of this selection. Other pop-up menus can then refer to this menu selection with the name Applications. Look at the middle of the code shown in Listing 22.8, in the Utilities pop-up menu, to see where the Applications pop-up is called out.

Listing 22.8. Calling one pop-up menu from another.





Popup "Utilities"



    Title     "Utilities"



     Exec    "Top" exec rxvt  -font 7x14 -T Top -n Top -e top &



     Exec    "Calculator"    exec xcalc &



     Exec    "Xman"          exec xman &



     Exec    "Xmag"          exec xmag &



     Exec    "Oclock"        exec oclock &



     Nop     ""



     Popup   "Applications"  Applications



     Nop     ""



     Popup   "Shells"        Shells



     Nop     ""



     Popup   "Games"         Games



     Nop     ""



     Popup   "Screensaver (a-h)"   Screensaver1



     Popup   "Screensaver (i-z)"   Screensaver2



     Nop     ""



     Popup   "Lock Screen (a-h)"   Screenlock1



     Popup   "Lock Screen (i-z)"   Screenlock2



    Nop    ""



    Popup    "Modules"    Module-Popup



    Nop    ""



    Popup    "Exit Fvwm"    Quit-Verify



     Nop     ""



     Refresh "Refresh Screen"



EndPopup



Of course, menu items don't always have to do something for them to work. The Nop command does "no operation." See the code in Listing 22.9 for the way fvwm quits back to a shell prompt. If the user selects the entry with the title No, Don't Quit, no action is taken.

Listing 22.9. Verify that the user wants to quit.





Popup "Quit-Verify"



    Title    "Really Quit Fvwm?"



    Quit    "Yes, Bail me outta here "



    Restart "Restart Fvwm"    fvwm



    Restart "Start twm"     twm



    Restart "Start tvtwm"     tvtwm



    Restart "Start mwm"     mwm



    Restart "Start olvwm"     /usr/openwin/bin/olvwm



    Restart "Start olwm"     /usr/openwin/bin/olwm



    Nop    ""



    Nop    "No, Don't Quit"



EndPopup



One more thing. To get a horizontal bar in the menu entries, use the Nop command with an empty string (""). If you place a space in the string (" ") an empty box is created instead. By using these two alternatives, you can create pretty decent separators for menu items.

Startup

The InitFunction function in fvwm is the routine that is called by fvwm when it initializes itself. The use of the InitFunction in fvwm is analogous to that of the .xinitrc file in xinit: all startup components and modules are loaded with this function in fvwm. The default entry for fvwm is shown in Listing 22.10. You can uncomment each line to enable it.

Listing 22.10. The default InitFunction.





Function "InitFunction"



#    Module   "I"    FvwmBanner



#    Exec     "I"    xpmroot /usr/include/X11/pixmaps/fvwm.xpm &



#    Module   "I"    GoodStuff



#    Module   "I"    FvwmPager 0 3



#    Exec     "I"    exec xterm -geometry 80x64+0+0 &



#    Wait     "I"    xterm



#    Desk     "I"    0 2



#    Exec     "I"    exec xmh -font fixed -geometry 507x750+0+0 &



#    Wait     "I"    xmh



#    Desk     "I"    0 0



EndFunction



Each entry in the InitFunction generally consists of two lines. The second line, if present, is a Wait function call. For example, a two-line entry (often referred to as a "stanza") takes the following form:





    Exec    "I"    exec command options &







    Wait    "I"    command



The Wait command tells fvwm to wait until the command window is visible. The Desk command forces fvwm to switch to a particular window on a desk. By default, six virtual windows are available per desktop--two rows with three columns. The Desk entry takes the desk and window of the virtual desktop to switch to. The following lines fire up Netscape for me on the third window on desk 0 and then switch back to the first desktop (desk 0, window 0) after the Netscape application is visible. (See Chapter 61, "Using Browsers," for information on how to get Netscape for Linux.)





    Desk    "I"    0 2



    Exec    "I"    exec netscape &



    Wait    "I"    netscape



    Desk    "I"    0 0



The Wait command is not necessary if all your initial programs are executed on one window. The Wait command is required to force fvwm to wait for a window to become fully visible on a desktop before switching to another desktop.


TIP: The Exec, Wait, Desk, and Module commands require the "I" string as the first parameter for fvwm to work correctly.

Modules

A module is something that communicates with fvwm directly via pipes. Modules cannot be executed directly and must be started from within fvwm. This lets fvwm create bidirectional communication through the use of a UNIX pipe mechanism. Modules enhance the functionality of fvwm.

The FvwmWinList opens a window with the list of all windows available to you on a screen. Figure 22.1 shows the windows listed on my desktop.

FIGURE 22.1. The FvwmWinList module window.

Several other modules come with fvwm, including the Pager module, which is really a big desk/virtual window manager, and FvwmBanner, which displays a pixmap as a background when it starts up. The Pager module lets you create several desks, each with its own set of virtual windows. (See Figure 22.2.)

FIGURE 22.2. The Pager module default window.

Customization and Styles

You can customize the appearance of fvwm with a choice of your own set of colors instead of using the default values. Here is a list of the colors you can set in your .fvwmrc file:

You can define colors either by using the names found in the /usr/lib/X11/rgb.txt file or by specifying the red, green, and blue color components using the format

#RRGGBB



where RR is the red component, GG is the green component, and BB is the blue component. All components are hex values between 0 and 255 and are represented as hex numbers. For example, the following definitions for a black color are equal:

StdForeColor black







StdForeColor #000000



For a grayscale color, you could use either of the following statements:

MenuForeColor gray138







MenuForeColor #8a8a8a



Colors are not the only way you can customize your desktop. A style is used to define the type of a window. The way to define styles in fvwm is to use this syntax:

Style windowName options



The windowName can be specified to use a specific window or can be used with a wildcard. For example, with xclock, the style will apply only to applications called xclock. The term *clock will cause fvwm to apply the style to all applications whose names end with "clock," such as oclock or xclock.

The options available for use with a style are listed here:

Listing 22.11 shows the styles that come as a default setup with the system.fvwmrc file.

Listing 22.11. The default styles in fvwm.





Style "*" BorderWidth 5, HandleWidth 5, Color Black/#60a0c0,Icon unknown1.xpm



Style "Fvwm*"       NoTitle, Sticky, WindowListSkip



Style "Fvwm Pager"  StaysOnTop



Style "FvwmBanner"  StaysOnTop



Style "GoodStuff"   NoTitle, NoHandles, Sticky, WindowListSkip, BorderWidth 0



Style "*lock"       NoTitle, NoHandles, Sticky, WindowListSkip



Style "xbiff"       NoTitle,            Sticky, WindowListSkip



Style "Maker"       StartsOnDesk 1



Style "matlab"      StartsOnDesk 3



Style "signal"      StartsOnDesk 3



Style "rxvt"        Icon  term.xpm



Style "xterm"       Icon xterm.xpm, Color black/grey



Style "Appointment" Icon datebook.xpm



Style "xcalc"       Icon xcalc.xpm



Style "xbiff"       Icon mail1.xpm



Style "xmh"         Icon mail1.xpm, StartsOnDesk 2



Style "xman"        Icon xman.xpm



Style "xvgr"        Icon graphs.xpm



Style "matlab"      Icon math4.xpm



Style "xmag"        Icon mag_glass.xpm



Style "xgraph"      Icon graphs.xpm



Style "GoodStuff"   Icon toolbox.xpm



As you can see, several styles come with the fvwm to get you started. Just copy the system-wide file over to your home directory, and edit away.

For More Information

The man pages for fvwm provide a great deal of very specific information. There are many other options and features for fvwm. Check the Web pages on the Internet for more information on fvwm. Use "fvwm" or "fvwm home page" as the string for search engines such as Yahoo!, Excite, or AltaVista. I found more than 2,000 entries the last time I checked! Here are some of the pages to look at as starting points:





http://www.cs.hmu.edu/~tkelly/docs/fvwm.html



http://www.cobaltgroup.com/~roland/fvwm/fvwm.html



Summary

This chapter covered the topic of configuring the XFree86 system. After reading this chapter, you should have an idea of how to set up your XF86Config file to generate your X environment. Just remember to start with the basic configuration settings for VGA cards and then make enhancements. Keep backups of your work, and do not change the video settings unless you know what you're doing. If nothing works despite your best efforts, you have the recourse of knowing where to look for answers in FAQs, newsgroups, and FTP sites on the Internet for HOWTO and other documents on Linux.