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The main ideas

The GEANT data structures are considered as KUIP browsable classes and their contents as `objects' on which one can perform actions (the GEANT commands). According to the Motif conventions, an object can be selected clicking the left button of the mouse (when the cursor is on the icon representing that object). Clicking then on the right button of the mouse, a menu of possible commands will appear (double clicking on the left button the first action of this list will be executed); the selected command will perform the relative actions on the selected object. Such actions (like drawing, for example) can be executed either directly or via the use of an automatically opened Motif panel. Objects drawn in the graphics window can be `picked' as well (for example, volumes, tracks, hits); clicking the right button when the cursor is on the selected object, a menu of possible actions on that object is displayed. Users can finally define Motif panels containing buttons corresponding to the most frequently used commands. An on-line help is available for any specific subject.


Janne Saarela
Mon Apr 3 12:46:29 METDST 1995