// @(#)root/gui:$Name: $:$Id: TGStatusBar.cxx,v 1.1.1.1 2000/05/16 17:00:42 rdm Exp $
// Author: Fons Rademakers 23/01/98
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
/**************************************************************************
This source is based on Xclass95, a Win95-looking GUI toolkit.
Copyright (C) 1996, 1997 David Barth, Ricky Ralston, Hector Peraza.
Xclass95 is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
**************************************************************************/
//////////////////////////////////////////////////////////////////////////
// //
// TGStatusBar //
// //
// Provides a StatusBar widget. //
// //
//////////////////////////////////////////////////////////////////////////
#include "TGStatusBar.h"
class TGStatusBarPart : public TGFrame {
friend class TGStatusBar;
private:
TGString *fStatusInfo; // status text to be displayed in this part
Int_t fYt; // y position of text in frame
virtual void DoRedraw();
public:
TGStatusBarPart(const TGWindow *p, Int_t y, ULong_t back = fgDefaultFrameBackground);
~TGStatusBarPart() { delete fStatusInfo; DestroyWindow(); }
void SetText(TGString *text);
};
//______________________________________________________________________________
TGStatusBarPart::TGStatusBarPart(const TGWindow *p, Int_t y, ULong_t back)
: TGFrame(p, 5, 5, kChildFrame, back)
{
// Create statusbar part frame. This frame will contain the text for this
// statusbar part.
fStatusInfo = 0;
fYt = y;
MapWindow();
}
//______________________________________________________________________________
void TGStatusBarPart::SetText(TGString *text)
{
// Set text in this part of the statusbar.
if (fStatusInfo) delete fStatusInfo;
fStatusInfo = text;
fClient->NeedRedraw(this);
}
//______________________________________________________________________________
void TGStatusBarPart::DoRedraw()
{
// Draw string in statusbar part frame.
TGFrame::DoRedraw();
if (fStatusInfo)
fStatusInfo->Draw(fId, TGStatusBar::fgDefaultGC, 3, fYt);
}
ClassImp(TGStatusBar)
//______________________________________________________________________________
TGStatusBar::TGStatusBar(const TGWindow *p, UInt_t w, UInt_t h,
UInt_t options, ULong_t back) :
TGFrame(p, w, h, options, back)
{
// Create a status bar widget. By default it consist of one part.
// Multiple parts can be created using SetParts().
fBorderWidth = 2;
fStatusPart = new TGStatusBarPart* [1];
fParts = new Int_t [1];
fXt = new Int_t [1];
fParts[0] = 100;
fNpart = 1;
int max_ascent, max_descent;
gVirtualX->GetFontProperties(fgDefaultFontStruct, max_ascent, max_descent);
int ht = max_ascent + max_descent;
fYt = 2 + max_ascent;
fStatusPart[0] = new TGStatusBarPart(this, fYt-1);
Resize(w, ht + 5);
}
//______________________________________________________________________________
TGStatusBar::~TGStatusBar()
{
// Delete status bar widget.
for (int i = 0; i < fNpart; i++)
delete fStatusPart[i];
delete [] fStatusPart;
delete [] fParts;
delete [] fXt;
}
//______________________________________________________________________________
void TGStatusBar::SetText(TGString *text, Int_t partidx)
{
// Set text in partition partidx in status bar. The TGString is
// adopted by the status bar.
if (partidx < 0 || partidx >= fNpart) {
Error("SetText", "partidx out of range (0,%d)", fNpart-1);
return;
}
fStatusPart[partidx]->SetText(text);
}
//______________________________________________________________________________
void TGStatusBar::SetText(const char *text, Int_t partidx)
{
// Set text in partion partidx in status bar.
SetText(new TGString(text), partidx);
}
//______________________________________________________________________________
void TGStatusBar::DrawBorder()
{
// Draw the status bar border (including cute 3d corner).
// Current width is known at this stage so calculate fXt's.
int i;
for (i = 0; i < fNpart; i++) {
if (i == 0)
fXt[i] = 0;
else
fXt[i] = fXt[i-1] + (fWidth * fParts[i-1] / 100);
}
//TGFrame::DrawBorder();
for (i = 0; i < fNpart; i++) {
int xmax, xmin = fXt[i];
if (i == fNpart-1)
xmax = fWidth;
else
xmax = fXt[i+1] - 2;
if (i == fNpart-1)
fStatusPart[i]->MoveResize(fXt[i]+2, 1, xmax - fXt[i] - 15, fHeight - 2);
else
fStatusPart[i]->MoveResize(fXt[i]+2, 1, xmax - fXt[i] - 4, fHeight - 2);
gVirtualX->DrawLine(fId, fgShadowGC, xmin, 0, xmax-2, 0);
gVirtualX->DrawLine(fId, fgShadowGC, xmin, 0, xmin, fHeight-2);
gVirtualX->DrawLine(fId, fgHilightGC, xmin, fHeight-1, xmax-1, fHeight-1);
if (i == fNpart-1)
gVirtualX->DrawLine(fId, fgHilightGC, xmax-1, fHeight-1, xmax-1, 0);
else
gVirtualX->DrawLine(fId, fgHilightGC, xmax-1, fHeight-1, xmax-1, 1);
}
// 3d corner...
gVirtualX->DrawLine(fId, fgShadowGC, fWidth-3, fHeight-2, fWidth-2, fHeight-3);
gVirtualX->DrawLine(fId, fgShadowGC, fWidth-4, fHeight-2, fWidth-2, fHeight-4);
gVirtualX->DrawLine(fId, fgHilightGC, fWidth-5, fHeight-2, fWidth-2, fHeight-5);
gVirtualX->DrawLine(fId, fgShadowGC, fWidth-7, fHeight-2, fWidth-2, fHeight-7);
gVirtualX->DrawLine(fId, fgShadowGC, fWidth-8, fHeight-2, fWidth-2, fHeight-8);
gVirtualX->DrawLine(fId, fgHilightGC, fWidth-9, fHeight-2, fWidth-2, fHeight-9);
gVirtualX->DrawLine(fId, fgShadowGC, fWidth-11, fHeight-2, fWidth-2, fHeight-11);
gVirtualX->DrawLine(fId, fgShadowGC, fWidth-12, fHeight-2, fWidth-2, fHeight-12);
gVirtualX->DrawLine(fId, fgHilightGC, fWidth-13, fHeight-2, fWidth-2, fHeight-13);
gVirtualX->DrawLine(fId, fgBckgndGC, fWidth-13, fHeight-1, fWidth-1, fHeight-1);
gVirtualX->DrawLine(fId, fgBckgndGC, fWidth-1, fHeight-1, fWidth-1, fHeight-13);
}
//______________________________________________________________________________
void TGStatusBar::DoRedraw()
{
// Redraw status bar.
// calls DrawBorder()
TGFrame::DoRedraw();
for (int i = 0; i < fNpart; i++)
fStatusPart[i]->DoRedraw();
}
//______________________________________________________________________________
void TGStatusBar::SetParts(Int_t *parts, Int_t npart)
{
// Divide the status bar in nparts. Size of each part is given in parts
// array (percentual).
if (npart < 1) {
Warning("SetParts", "must be at least one part");
npart = 1;
}
if (npart > 15) {
Error("SetParts", "to many parts (limit is 15)");
return;
}
int i;
for (i = 0; i < fNpart; i++)
delete fStatusPart[i];
delete [] fStatusPart;
delete [] fParts;
delete [] fXt;
fStatusPart = new TGStatusBarPart* [npart];
fParts = new Int_t [npart];
fXt = new Int_t [npart];
int tot = 0;
for (i = 0; i < npart; i++) {
fStatusPart[i] = new TGStatusBarPart(this, fYt-1);
fParts[i] = parts[i];
tot += parts[i];
if (tot > 100)
Error("SetParts", "sum of part > 100");
}
if (tot < 100)
fParts[npart-1] += 100 - tot;
fNpart = npart;
}
//______________________________________________________________________________
void TGStatusBar::SetParts(Int_t npart)
{
// Divide the status bar in npart equal sized parts.
if (npart < 1) {
Warning("SetParts", "must be at least one part");
npart = 1;
}
if (npart > 40) {
Error("SetParts", "to many parts (limit is 40)");
return;
}
int i;
for (i = 0; i < fNpart; i++)
delete fStatusPart[i];
delete [] fStatusPart;
delete [] fParts;
delete [] fXt;
fStatusPart = new TGStatusBarPart* [npart];
fParts = new Int_t [npart];
fXt = new Int_t [npart];
int sz = 100/npart;
int tot = 0;
for (i = 0; i < npart; i++) {
fStatusPart[i] = new TGStatusBarPart(this, fYt-1);
fParts[i] = sz;
tot += sz;
}
if (tot < 100)
fParts[npart-1] += 100 - tot;
fNpart = npart;
}
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