// @(#)root/base:$Name: $:$Id: TTimer.cxx,v 1.1.1.1 2000/05/16 17:00:39 rdm Exp $
// Author: Fons Rademakers 28/11/96
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
//////////////////////////////////////////////////////////////////////////
// //
// TTimer //
// //
// Handles synchronous and a-synchronous timer events. To make use of //
// this class one can use one of the three cases: //
// - Sub-class TTimer and implement Notify() and Remove() (if timer //
// has not been added to the gSystem timer list). //
// - Give a pointer of an object to be notified. //
// - Specify a command string to be executed by the interpreter. //
// Without sub-classing one can also use the HasTimedOut() method. //
// Use Reset() to reset the timer after expiration. To disable a timer //
// remove it using Remove() or destroy it. //
// //
//////////////////////////////////////////////////////////////////////////
#include "TTimer.h"
#include "TSystem.h"
#include "TROOT.h"
ClassImp(TTimer)
//______________________________________________________________________________
TTimer::TTimer(Long_t ms, Bool_t mode) : fTime(ms)
{
// Create timer that times out in ms milliseconds. If mode == kTRUE then
// the timer is synchronous else a-synchronous. The default is synchronous.
// Add a timer to the system eventloop by calling TurnOn().
fObject = 0;
fCommand = "";
fSync = mode;
Reset();
}
//______________________________________________________________________________
TTimer::TTimer(TObject *obj, Long_t ms, Bool_t mode) : fTime(ms)
{
// Create timer that times out in ms milliseconds. If mode == kTRUE then
// the timer is synchronous else a-synchronous. The default is synchronous.
// Add a timer to the system eventloop by calling TurnOn().
// The object's HandleTimer() will be called by Notify().
fObject = obj;
fCommand = "";
fSync = mode;
Reset();
}
//______________________________________________________________________________
TTimer::TTimer(const char *command, Long_t ms, Bool_t mode) : fTime(ms)
{
// Create timer that times out in ms milliseconds. If mode == kTRUE then
// the timer is synchronous else a-synchronous. The default is synchronous.
// Add a timer to the system eventloop by calling TurnOn().
// The interpreter will execute command from Notify().
fObject = 0;
fCommand = command;
fSync = mode;
Reset();
}
//______________________________________________________________________________
Bool_t TTimer::CheckTimer(const TTime &now)
{
// Check if timer timed out.
if (fAbsTime <= now) {
fTimeout = kTRUE;
Notify();
return kTRUE;
}
return kFALSE;
}
//______________________________________________________________________________
Bool_t TTimer::Notify()
{
// Notify when timer times out. When a command string is executed
// the timer is implicitely reset. To stop the timer in that case
// call TurnOff(). When an object's HandleTimer() is called the timer
// has to be reset in that method.
if (fObject) return fObject->HandleTimer(this);
if (fCommand && strlen(fCommand)) {
gROOT->ProcessLine(fCommand);
Reset();
}
return kFALSE;
}
//______________________________________________________________________________
void TTimer::Reset()
{
// Reset the timer.
fTimeout = kFALSE;
fAbsTime = fTime;
if (gSystem) {
fAbsTime += gSystem->Now();
if (!fSync) gSystem->ResetTimer(this);
}
}
//______________________________________________________________________________
void TTimer::SetCommand(const char *command)
{
// Set the interpreter command to be executed at time out.
fObject = 0;
fCommand = command;
}
//______________________________________________________________________________
void TTimer::SetObject(TObject *object)
{
// Set the object to be notified at time out.
fObject = object;
fCommand = "";
}
//______________________________________________________________________________
void TTimer::TurnOff()
{
// Remove timer from system timer list. This requires that a timer
// has been placed in the system timer list (using TurnOn()).
// If a TTimer subclass is placed on another list, override TurnOff() to
// remove the timer from the correct list.
if (gSystem)
gSystem->RemoveTimer(this);
}
//______________________________________________________________________________
void TTimer::TurnOn()
{
// Add the timer to the system timer list. If a TTimer subclass has to be
// placed on another list, override TurnOn() to add the timer to the correct
// list.
if (gSystem)
gSystem->AddTimer(this);
}
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