// @(#)root/meta:$Name: $:$Id: TToggle.cxx,v 1.1.1.1 2000/05/16 17:00:43 rdm Exp $
// Author: Piotr Golonka 30/07/97
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
//////////////////////////////////////////////////////////////////////////
// //
// TToggle //
// //
// This class defines toggling facility for both - object's method or //
// variables. //
// Assume that user provides an object with a two-state field , and //
// methods to Get/Set value of this field. This object enables to switch//
// values via this method when the only thing you know about the field //
// is the name of the method (or method itself) which sets the field. //
// This facility is required in context Pop-Up menu, when the only //
// information about how to toggle a field is a name of methhod which //
// sets it. //
// This Object may be also used for toggling an integer variable , //
// which may be important while building universal objects... //
// When user provides a "set-method" of name SetXXX this object tries //
// automaticaly find a matching "get-method" by lookin for a method //
// with name GetXXX or IsXXXfor given object. //
// //
//////////////////////////////////////////////////////////////////////////
#include "TClass.h"
#include "TMethod.h"
#include "TToggle.h"
#include "TDataMember.h"
ClassImp(TToggle)
//______________________________________________________________________________
TToggle::TToggle()
{
// TToggle default constructor. You have to initialize it before using
// by making a call to SetToggledVariable() or SetToggledObject()
fState = 0;
fValue = -1;
fOnValue = 1;
fOffValue = 0;
fInitialized= 0;
fObject = 0;
fGetter = 0;
fSetter = 0;
fTglVariable= 0;
}
//______________________________________________________________________________
void TToggle::SetToggledVariable(Int_t &var)
{
// Initializes object for use with a variable - you pass it via reference
// so it will be modified by Toggle.
fTglVariable=&var;
fValue=var;
}
//______________________________________________________________________________
Bool_t TToggle::GetState()
{
// Returns the state of Toggle according to its current value and
// fOnValue ; Returns true if they match.
if (!fInitialized){
Error("GetState", "object has not been initialized yet!");
return 0;
} else {
fGetter->Execute(fObject,fValue);
return (fState=(fValue==fOnValue));
}
}
//______________________________________________________________________________
void TToggle::SetState(Bool_t state)
{
// Sets the value of toggle to fOnValue or fOffValue according to passed
// argument.
if (!fInitialized)
Error("SetState", "object has not been initialized yet!");
else {
char stringon[7];
char stringoff[7];
sprintf(stringon,"%li",fOnValue);
sprintf(stringoff,"%li",fOffValue);
fSetter->Execute(fObject, state ? stringon:stringoff);
fState=state;
fValue= ( state ? fOnValue : fOffValue);
}
}
//______________________________________________________________________________
void TToggle::SetValue(Long_t val)
{
// Sets the value of toggle and modifies its state according to whether
// the value is equal to fOnValue.
if (!fInitialized)
Error("SetValue()", "object has not been initialized yet!");
else {
char stringval[7];
sprintf(stringval,"%li",val);
fSetter->Execute(fObject, stringval);
fState=(val==fOnValue);
fValue= val;
}
}
//______________________________________________________________________________
void TToggle::Toggle()
{
// Toggles the Values and State of this object and connected data!
if (fInitialized){
if (fTglVariable){
*fTglVariable = !(*fTglVariable);
fValue=(*fTglVariable);
fState=*fTglVariable;
}
if (fGetter && fSetter){
fGetter->Execute(fObject,fValue);
fValue=( (fValue==fOnValue) ? fOffValue:fOnValue);
fState=(!(fValue!=fOnValue));
char stringon[7];
sprintf(stringon,"%li",fValue);
fSetter->Execute(fObject, stringon);
}
}
}
//______________________________________________________________________________
void TToggle::SetToggledObject(TObject *obj, TMethod *anymethod)
{
// Initializes it to toggle an object's datamember using this object's method.
fObject=obj;
TDataMember *m=anymethod->FindDataMember();
if (!m)
Error("SetToggledObject", "cannot determine TDataMember!");
else {
fGetter=m->GetterMethod();
fSetter=m->SetterMethod();
fInitialized = 1;
}
}
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