Class defining methods for shooting numbers according to the
Breit-Wigner distribution algorithms (plain or mean^2).
Default values are set: mean=1, gamma=.2, cut=1.
Plain algorithm is used for shootArray()
and fireArray().
Plain algorithm with default values is used for operator()().
Author
Gabriele Cosmo
See also
Engines:
HepRandomEngine,
DRand48Engine ,
DualRand
HepJamesRandom
Hurd160Engine
Hurd288Engine
MTwistEngine
RandEngine
RanecuEngine
RanluxEngine
Ranlux64Engine
RanshiEngine
TripleRand
Distributions:
HepRandom,
RandBinomial
RandBreitWigner
RandChiSquare
RandExponential
RandFlat
RandGamma
RandGauss
RandGeneral
RandPoisson
RandStudentT
Declaration
#include "CLHEP/Random/RandBreitWigner.h"
class RandBreitWigner : public HepRandom
Public Member Functions
- Constructors
- inline RandBreitWigner(HepRandomEngine& anEngine, HepDouble a=1.0,
HepDouble b=0.2)
- inline RandBreitWigner(HepRandomEngine* anEngine, HepDouble a=1.0,
HepDouble b=0.2)
- These constructors should be used to instantiate a
RandBreitWigner
distribution object defining a local engine for it.
The static generator will be skeeped using the non-static methods
defined below.
If the engine is passed by pointer the corresponding engine object
will be deleted by the RandBreitWigner destructor.
If the engine is passed by reference the corresponding engine object
will not be deleted by the RandBreitWigner destructor.
- Destructor
- virtual ~RandBreitWigner()
- ()
- HepDouble operator()()
- HepDouble operator()(HepDouble a, HepDouble b)
- HepDouble operator()(HepDouble a, HepDouble b, HepDouble c)
- Methods using the localEngine to shoot random values, by-passing
the static generator.
These methods respect distribution parameters
passed by the user at instantiation unless superseded by actual
arguments in the call.
- fire
- HepDouble fire()
- HepDouble fire(HepDouble a, HepDouble b)
- HepDouble fire(HepDouble a, HepDouble b,HepDouble c)
- Methods using the localEngine to shoot random values, by-passing
the static generator.
These methods respect distribution parameters
passed by the user at instantiation unless superseded by actual
arguments in the call.
- fireArray
- void fireArray(const HepInt size, HepDouble* vect)
- void fireArray(const HepInt size, HepDouble* vect,
HepDouble a, HepDouble b )
- void fireArray(const HepInt size, HepDouble* vect,
HepDouble a, HepDouble b, HepDouble c)
- Methods using the localEngine to shoot random values, by-passing
the static generator.
These methods respect distribution parameters
passed by the user at instantiation unless superseded by actual
arguments in the call.
- fireM2
- HepDouble fireM2()
- HepDouble fireM2(HepDouble a, HepDouble b)
- HepDouble fireM2(HepDouble a, HepDouble b, HepDouble c)
- Methods using the localEngine to shoot random values, by-passing
the static generator.
These methods respect distribution parameters
passed by the user at instantiation unless superseded by actual
arguments in the call.
- shoot
- static HepDouble shoot(HepDouble a=1.0, HepDouble b=0.2 )
- static HepDouble shoot(HepDouble a, HepDouble b, HepDouble c)
- Static methods to shoot random values using the static generator.
- static HepDouble shoot(HepRandomEngine* anEngine, HepDouble a=1.0,
HepDouble=0.2)
- static HepDouble shoot(HepRandomEngine* anEngine, HepDouble a,
HepDouble b, HepDouble c)
- Static methods to shoot random values using a given engine
by-passing the static generator.
- shootArray
- static void shootArray(const HepInt size, HepDouble* vect)
- static void shootArray(const HepInt size, HepDouble* vect,
HepDouble a, HepDouble b)
- static void shootArray(const HepInt size, HepDouble* vect,
HepDouble a, HepDouble b, HepDouble c)
- Static methods to shoot random values using the static generator.
- static void shootArray(HepRandomEngine* anEngine,
const HepInt size, HepDouble* vect)
- static void shootArray(HepRandomEngine* anEngine,
const HepInt size, HepDouble* vect,
HepDouble a, HepDouble b)
- static void shootArray(HepRandomEngine* anEngine,
const HepInt size, HepDouble* vect,
HepDouble a, HepDouble b, HepDouble c)
- Static method to shoot random values using a given engine
by-passing the static generator.
- shootM2
- static HepDouble shootM2(HepDouble a=1.0, HepDouble b=0.2)
- static HepDouble shootM2(HepDouble a, HepDouble b, HepDouble c)
- Static methods to shoot random values using the static generator.
- static HepDouble shootM2(HepRandomEngine* anEngine, HepDouble a=1.0,
HepDouble b=0.2)
- static HepDouble shootM2(HepRandomEngine* anEngine, HepDouble a,
HepDouble b, HepDouble c)
- Static methods to shoot random values using a given engine
by-passing the static generator.
Example
CLHEP/test/testRandom.cc
04 May 1999
EVC