// @(#)root/gui:$Name: $:$Id: TGCanvas.cxx,v 1.2 2000/09/11 09:50:20 rdm Exp $
// Author: Fons Rademakers 11/01/98
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
/**************************************************************************
This source is based on Xclass95, a Win95-looking GUI toolkit.
Copyright (C) 1996, 1997 David Barth, Ricky Ralston, Hector Peraza.
Xclass95 is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
**************************************************************************/
//////////////////////////////////////////////////////////////////////////
// //
// TGCanvas and TGViewPort //
// //
// A TGCanvas is a frame containing two scrollbars (a horizontal and //
// a vertical) and a viewport. The viewport acts as the window through //
// which we look at the contents of the container frame. //
// //
//////////////////////////////////////////////////////////////////////////
#include "TGCanvas.h"
#include "TGScrollBar.h"
#include "TGWidget.h"
#include "TMath.h"
ClassImp(TGCanvas)
ClassImp(TGViewPort)
//______________________________________________________________________________
TGCanvas::TGCanvas(const TGWindow *p, UInt_t w, UInt_t h,
UInt_t options, ULong_t back) :
TGFrame(p, w, h, options, back)
{
// Create a canvas object.
fVport = new TGViewPort(this, w-4, h-4, kChildFrame, fgWhitePixel);
fHScrollbar = new TGHScrollBar(this, w-4, kDefaultScrollBarWidth);
fVScrollbar = new TGVScrollBar(this, kDefaultScrollBarWidth, h-4);
fHScrollbar->Associate(this);
fVScrollbar->Associate(this);
}
//______________________________________________________________________________
TGCanvas::~TGCanvas()
{
// Delete canvas.
delete fHScrollbar;
delete fVScrollbar;
delete fVport;
}
//______________________________________________________________________________
void TGCanvas::MapSubwindows()
{
// Map all canvas sub windows.
TGWindow::MapSubwindows();
fHScrollbar->MapSubwindows();
fVScrollbar->MapSubwindows();
fVport->MapSubwindows();
}
//______________________________________________________________________________
void TGCanvas::AddFrame(TGFrame *f, TGLayoutHints *l)
{
// Adding a frame to a canvas is actually adding the frame to the
// viewport container. The viewport container must be at least a
// TGCompositeFrame for this method to succeed.
TGCompositeFrame *container = (TGCompositeFrame *) fVport->GetContainer();
if (!container) {
Error("AddFrame", "no canvas container set yet");
return;
}
if (container->InheritsFrom(TGCompositeFrame::Class()))
container->AddFrame(f, l);
else
Error("AddFrame", "canvas container must inherit from TGCompositeFrame");
}
//______________________________________________________________________________
void TGCanvas::DrawBorder()
{
// Draw canvas border.
switch (fOptions & (kSunkenFrame | kRaisedFrame | kDoubleBorder)) {
case kSunkenFrame | kDoubleBorder:
gVirtualX->DrawLine(fId, fgShadowGC, 0, 0, fWidth-2, 0);
gVirtualX->DrawLine(fId, fgShadowGC, 0, 0, 0, fHeight-2);
gVirtualX->DrawLine(fId, fgBlackGC, 1, 1, fWidth-3, 1);
gVirtualX->DrawLine(fId, fgBlackGC, 1, 1, 1, fHeight-3);
gVirtualX->DrawLine(fId, fgHilightGC, 0, fHeight-1, fWidth-1, fHeight-1);
gVirtualX->DrawLine(fId, fgHilightGC, fWidth-1, fHeight-1, fWidth-1, 0);
gVirtualX->DrawLine(fId, fgBckgndGC, 1, fHeight-2, fWidth-2, fHeight-2);
gVirtualX->DrawLine(fId, fgBckgndGC, fWidth-2, 1, fWidth-2, fHeight-2);
break;
default:
TGFrame::DrawBorder();
break;
}
}
//______________________________________________________________________________
void TGCanvas::Layout()
{
// Create layout for canvas. Depending on the size of the container
// we need to add the scrollbars.
Bool_t need_vsb, need_hsb;
UInt_t cw, ch, tcw, tch;
need_vsb = need_hsb = kFALSE;
TGFrame *container = fVport->GetContainer();
if (!container) {
Error("Layout", "no canvas container set yet");
return;
}
Bool_t fixedw = (container->GetOptions() & kFixedWidth) ? kTRUE : kFALSE;
Bool_t fixedh = (container->GetOptions() & kFixedHeight) ? kTRUE : kFALSE;
// test whether we need scrollbars
cw = fWidth - (fBorderWidth << 1);
ch = fHeight - (fBorderWidth << 1);
if (!fixedw) container->SetWidth(cw);
if (!fixedh) container->SetHeight(ch);
if (container->GetDefaultWidth() > cw) {
need_hsb = kTRUE;
ch -= fHScrollbar->GetDefaultHeight();
if ((Int_t) ch < 0) {
//Warning("Layout", "height would become too small, setting to 10");
ch = 10;
}
if (!fixedh) container->SetHeight(ch);
}
if (container->GetDefaultHeight() > ch) {
need_vsb = kTRUE;
cw -= fVScrollbar->GetDefaultWidth();
if ((Int_t) cw < 0) {
//Warning("Layout", "width would become too small, setting to 10");
cw = 10;
}
if (!fixedw) container->SetWidth(cw);
}
// re-check again (putting the vertical scrollbar could have changed things)
if (container->GetDefaultWidth() > cw) {
if (!need_hsb) {
need_hsb = kTRUE;
ch -= fHScrollbar->GetDefaultHeight();
if ((Int_t) ch < 0) {
//Warning("Layout", "height would become too small, setting to 10");
ch = 10;
}
if (!fixedh) container->SetHeight(ch);
}
}
if (need_hsb) {
fHScrollbar->MoveResize(fBorderWidth, ch+fBorderWidth, cw, fHScrollbar->GetDefaultHeight());
fHScrollbar->MapWindow();
} else {
fHScrollbar->UnmapWindow();
fHScrollbar->SetPosition(0);
}
if (need_vsb) {
fVScrollbar->MoveResize(cw+fBorderWidth, fBorderWidth, fVScrollbar->GetDefaultWidth(), ch);
fVScrollbar->MapWindow();
} else {
fVScrollbar->UnmapWindow();
fVScrollbar->SetPosition(0);
}
fVport->MoveResize(fBorderWidth, fBorderWidth, cw, ch);
tcw = TMath::Max(container->GetDefaultWidth(), cw);
tch = TMath::Max(container->GetDefaultHeight(), ch);
UInt_t curw = container->GetDefaultWidth();
container->SetWidth(0); // force a resize in TGFrame::Resize
if (fixedw && fixedh)
container->Resize(curw, container->GetDefaultHeight());
else if (fixedw)
container->Resize(curw, tch);
else if (fixedh)
container->Resize(tcw, container->GetDefaultHeight());
else
container->Resize(tcw, tch);
if (need_hsb)
fHScrollbar->SetRange(container->GetWidth(), fVport->GetWidth());
if (need_vsb)
fVScrollbar->SetRange(container->GetHeight(), fVport->GetHeight());
}
//______________________________________________________________________________
Bool_t TGCanvas::ProcessMessage(Long_t msg, Long_t parm1, Long_t)
{
// Handle message generated by the canvas scrollbars.
switch (GET_MSG(msg)) {
case kC_HSCROLL:
switch (GET_SUBMSG(msg)) {
case kSB_SLIDERTRACK:
case kSB_SLIDERPOS:
fVport->SetHPos((Int_t)-parm1);
break;
}
break;
case kC_VSCROLL:
switch (GET_SUBMSG(msg)) {
case kSB_SLIDERTRACK:
case kSB_SLIDERPOS:
fVport->SetVPos((Int_t)-parm1);
break;
}
break;
default:
break;
}
return kTRUE;
}
//______________________________________________________________________________
void TGCanvas::SetHsbPosition(Int_t newPos)
{
// Set position of horizontal scrollbar.
if (fHScrollbar && fHScrollbar->IsMapped())
fHScrollbar->SetPosition(newPos);
else
fVport->SetHPos(0);
}
//______________________________________________________________________________
void TGCanvas::SetVsbPosition(Int_t newPos)
{
// Set position of vertical scrollbar.
if (fVScrollbar && fVScrollbar->IsMapped())
fVScrollbar->SetPosition(newPos);
else
fVport->SetVPos(0);
}
//______________________________________________________________________________
TGViewPort::TGViewPort(const TGWindow *p, UInt_t w, UInt_t h,
UInt_t options, ULong_t back) :
TGCompositeFrame(p, w, h, options, back)
{
// Create a viewport object.
fContainer = 0;
fX0 = fY0 = 0;
MapSubwindows();
}
//______________________________________________________________________________
void TGViewPort::SetContainer(TGFrame *f)
{
// Add container frame to the viewport. We must make sure that the added
// container is at least a TGCompositeFrame (TGCanvas::AddFrame depends
// on it).
if (!fContainer) {
fContainer = f;
AddFrame(f, 0);
}
}
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