// @(#)root/g3d:$Name: $:$Id: THelix.cxx,v 1.1.1.1 2000/05/16 17:00:42 rdm Exp $
// Author: Ping Yeh 19/12/97
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
//______________________________________________________________________________
// Helix is, hmmm, well, a helix. It has 3 different constructors.
//
// Comments/suggestions/etc on this class should be sent to the author:
// pyeh@cdfsga.fnal.gov (Ping Yeh)
//
// If a particle with charge q passes through a point (x,y,z)
// with momentum (px,py,pz) with magnetic field B along an axis (nx,ny,nz),
// this helix can be constrcuted like
//
// THelix p(x0,y0,z0, px,py,pz, q*B, nx,ny,nz);
//
// (nx,ny,nz) defaults to (0,0,1).
//
// A helix in its own frame can be defined with initial position
// (x0,y0,z0) and "velocity" (vx0,vy0,vz0), both 3-vectors, and
// an angular frequency w. The parametric equation of the helix is
//
// x = x0 - vt / w * sin(-w * t + phi0)
// y = y0 + vt / w * cos(-w * t + phi0)
// z = z0 + vz * t
//
//
// The 'normal constructor' has 6 parameters,
//
// Example:
// THelix pl1(xyz0, v0, w, range, rtype, axis);
//
// where:
// xyz0 : array of initial position
// v0 : array of initial velocity
// w : angular frequency
// range : helix range
// rtype : kHelixZ specifies allowed drawing range in helix Z direction, i.e., along B field.
// kLabZ specifies drawing range in lab frame.
// kHelixX, kHelixY, kLabX, kLabY, kUnchanged ... etc can also be specified
// axis : helix axis
//
//
//
// A Third constructor uses several default values:
//
// Example:
// c1 = new TCanvas("c1");
// TView *view = new TView(1);
// view->SetRange(-1,-1,-1,1,1,1);
// THelix *helix = new THelix(0.0, 0.0, 0.0, 1.0, 0.0, 0.3, 10.0);
// helix->Draw();
//
// will initializes a helix with its axis in Z direction (rtype=kHelixZ).
// range[0] = 0 and range[1] = 1
//______________________________________________________________________________
#include <fstream.h>
#include <iostream.h>
#include "TROOT.h"
#include "TVirtualPad.h"
#include "THelix.h"
Int_t THelix::fgMinNSeg=5; // at least 5 line segments in TPolyLine3D
ClassImp(THelix)
//______________________________________________________________________________
void THelix::SetHelix(Double_t *p, Double_t *v, Double_t w,
Double_t *range, EHelixRangeType rType,
Double_t *axis )
{
// Set all helix parameters.
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
// Define the helix frame by setting the helix axis and rotation matrix
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
SetAxis(axis);
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
// Calculate initial position and velocity in helix frame
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
fW = w;
Double_t * M = fRotMat->GetMatrix();
Double_t vx0, vy0, vz0;
vx0 = v[0] * M[0] + v[1] * M[1] + v[2] * M[2];
vy0 = v[0] * M[3] + v[1] * M[4] + v[2] * M[5];
vz0 = v[0] * M[6] + v[1] * M[7] + v[2] * M[8];
fVt = TMath::Sqrt(vx0*vx0 + vy0*vy0);
fPhi0 = TMath::ATan2(vy0,vx0);
fVz = vz0;
fX0 = p[0] * M[0] + p[1] * M[1] + p[2] * M[2];
fY0 = p[0] * M[3] + p[1] * M[4] + p[2] * M[5];
fZ0 = p[0] * M[6] + p[1] * M[7] + p[2] * M[8];
if (fW != 0) {
fX0 += fVt / fW * TMath::Sin(fPhi0);
fY0 -= fVt / fW * TMath::Cos(fPhi0);
}
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
// Then calculate the range in t and set the polyline representation
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Double_t r1 = 0;
Double_t r2 = 1;
if (range) {r1 = range[0]; r2 = range[1];}
if (rType != kUnchanged) {
fRange[0] = 0.0; fRange[1] = TMath::Pi(); // initialize to half round
SetRange(r1,r2,rType);
}
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
// Calculate real (x0,y0,z0)
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
//Double_t x0 = fX0 - fVt/fW * TMath::Sin(fPhi0);
//Double_t y0 = fY0 + fVt/fW * TMath::Cos(fPhi0);
//Double_t z0 = fZ0;
}
//______________________________________________________________________________
THelix::THelix()
{
// Helix default constructor.
fX0 = fY0 = fZ0 = fVt = fPhi0 = fVz = fAxis[0] = fAxis[1] = 0.0;
fAxis[2] = 1.0;
fW = 1.5E7; // roughly the cyclon frequency of proton in AMS
fRange[0] = 0.0;
fRange[1] = 1.0;
fRotMat = 0;
}
//______________________________________________________________________________
THelix::THelix(Double_t x, Double_t y, Double_t z,
Double_t vx, Double_t vy, Double_t vz,
Double_t w)
: TPolyLine3D()
{
// Helix normal constructor.
Double_t p[3], v[3];
p[0] = x;
p[1] = y;
p[2] = z;
v[0] = vx;
v[1] = vy;
v[2] = vz;
Double_t *range = 0;
SetHelix(p, v, w, range, kHelixZ);
fOption = "";
}
//______________________________________________________________________________
THelix::THelix(Double_t * p, Double_t * v, Double_t w,
Double_t * range, EHelixRangeType rType, Double_t * axis)
: TPolyLine3D()
{
// Helix normal constructor.
Double_t r[2];
if ( range ) {
r[0] = range[0]; r[1] = range[1];
} else {
r[0] = 0.0; r[1] = 1.0;
}
if ( axis ) { // specify axis
SetHelix(p, v, w, r, rType, axis);
} else { // default axis
SetHelix(p, v, w, r, rType);
}
fOption = "";
}
#if 0
//______________________________________________________________________________
THelix::THelix(const THelix &h) : TPolyLine3D()
{
// Helix copy constructor.
fX0 = h.fX0;
fY0 = h.fY0;
fZ0 = h.fZ0;
fVt = h.fVt;
fPhi0 = h.fPhi0;
fVz = h.fVz;
fW = h.fW;
for (Int_t i=0; i<3; i++) fAxis[i] = h.fAxis[i];
fRotMat = new TRotMatrix(*(h.fRotMat));
fRange[0] = h.fRange[0];
fRange[1] = h.fRange[1];
fOption = h.fOption;
}
#endif
//______________________________________________________________________________
THelix::~THelix()
{
// Helix destructor.
if (fRotMat) delete fRotMat;
}
//______________________________________________________________________________
THelix::THelix(const THelix &helix)
{
((THelix&)helix).Copy(*this);
}
//______________________________________________________________________________
void THelix::Copy(TObject &obj)
{
// Copy this helix to obj.
TObject::Copy(obj);
TAttLine::Copy(((THelix&)obj));
((THelix&)obj).fX0 = fX0;
((THelix&)obj).fY0 = fY0;
((THelix&)obj).fZ0 = fZ0;
((THelix&)obj).fVt = fVt;
((THelix&)obj).fPhi0 = fPhi0;
((THelix&)obj).fVz = fVz;
((THelix&)obj).fW = fW;
for (Int_t i=0; i<3; i++)
((THelix&)obj).fAxis[i] = fAxis[i];
if (((THelix&)obj).fRotMat)
delete ((THelix&)obj).fRotMat;
((THelix&)obj).fRotMat = new TRotMatrix(*fRotMat);
((THelix&)obj).fRange[0] = fRange[0];
((THelix&)obj).fRange[1] = fRange[1];
((THelix&)obj).fOption = fOption;
//
// Set range and make the graphic representation
//
((THelix&)obj).SetRange(fRange[0], fRange[1], kHelixT);
}
//______________________________________________________________________________
void THelix::Draw(Option_t *option)
{
// Draw this helix with its current attributes.
AppendPad(option);
}
//______________________________________________________________________________
void THelix::Print(Option_t *option)
{
// Dump this helix with its attributes.
cout <<" THelix Printing N=" <<fN<<" Option="<<option<<endl;
}
//______________________________________________________________________________
void THelix::SavePrimitive(ofstream &out, Option_t *)
{
// Save primitive as a C++ statement(s) on output stream out.
char quote = '"';
out<<" "<<endl;
if (gROOT->ClassSaved(THelix::Class())) {
out<<" ";
} else {
out<<" THelix *";
}
out<<"helix = new THelix("<<fX0<<","<<fY0<<","<<fZ0<<","
<<fVt*TMath::Cos(fPhi0)<<","<<fVt*TMath::Sin(fPhi0)<<","<<fVz<<","
<<fW<<","<<fRange[0]<<","<<fRange[1]<<","<<(Int_t)kHelixT<<","
<<fAxis[0]<<","<<fAxis[1]<<","<<fAxis[2]<<","
<<quote<<fOption<<quote<<");"<<endl;
SaveLineAttributes(out,"helix",1,1,1);
out<<" helix->Draw();"<<endl;
}
//______________________________________________________________________________
void THelix::SetAxis(Double_t * axis)
{
// Set a new axis for the helix. This will make a new rotation matrix.
if (axis) {
Double_t len = TMath::Sqrt(axis[0]*axis[0] + axis[1]*axis[1] + axis[2]*axis[2]);
if (len <= 0) {
Error("SetAxis()", "Impossible! axis length %lf <= 0!", len);
return;
}
fAxis[0] = axis[0]/len;
fAxis[1] = axis[1]/len;
fAxis[2] = axis[2]/len;
} else {
fAxis[0] = 0;
fAxis[1] = 0;
fAxis[2] = 1;
}
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
// Construct the rotational matrix from the axis
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
SetRotMatrix();
// Double_t * M = fRotMat->GetMatrix();
// printf(" matrix: %lf %lf %lfn", M[0], M[1], M[2]);
// printf(" %lf %lf %lfn", M[3], M[4], M[5]);
// printf(" %lf %lf %lfn", M[6], M[7], M[8]);
}
//______________________________________________________________________________
void THelix::SetAxis(Double_t x, Double_t y, Double_t z)
{
Double_t axis[3]; axis[0] = x; axis[1] = y; axis[2] = z;
SetAxis(axis);
}
//______________________________________________________________________________
void THelix::SetRange(Double_t * range, EHelixRangeType rType)
{
// set a new range for the helix. This will remake the polyline.
//
Double_t a[2];
Double_t halfpi = TMath::Pi()/2.0;
Int_t i;
Double_t vx = fVt * TMath::Cos(fPhi0);
Double_t vy = fVt * TMath::Sin(fPhi0);
Double_t phase;
if ( fW != 0 && fVz != 0 ) { // general case
switch ( rType ) {
case kHelixT :
fRange[0] = range[0]; fRange[1] = range[1]; break;
case kHelixX :
for (i=0; i<2; i++ ) {
a[i] = fW / fVt * (range[i] - fX0);
if ( a[i] < -1 || a[i] > 1 ) {
Error("SetRange()",
"range out of bound (%lf:%lf): %lf. Default used: %lf",
fX0-fVt/fW, fX0+fVt/fW, range[i], fRange[i]);
return;
}
phase = FindClosestPhase(fPhi0+halfpi, a[i]);
fRange[i] = ( fPhi0 + halfpi - phase ) / fW;
}
break;
case kHelixY :
for (i=0; i<2; i++ ) {
a[i] = fW / fVt * (range[i] - fY0);
if ( a[i] < -1 || a[i] > 1 ) {
Error("SetRange()",
"range out of bound (%lf:%lf): %lf. Default used: %lf",
fY0-fVt/fW, fY0+fVt/fW, range[i], fRange[i]);
return;
}
phase = FindClosestPhase(fPhi0, a[i]);
fRange[i] = ( fPhi0 - phase ) / fW;
}
break;
case kHelixZ :
if ( fVz != 0 ) {
for (i=0; i<2; i++ ) {
fRange[i] = (range[i] - fZ0) / fVz;
}
} else { // fVz = 0, z = constant = fZ0
Error("SetRange()",
"Vz = 0 and attempts to set range along helix axis!");
return;
}
break;
case kLabX :
case kLabY :
case kLabZ :
printf("setting range in lab axes is not implemented yetn");
break;
default:
Error("SetRange()","unknown range type %d", rType);
break;
}
} else if ( fW == 0 ) { // straight line: x = x0 + vx * t
switch ( rType ) {
case kHelixT :
fRange[0] = range[0]; fRange[1] = range[1];
break;
case kHelixX :
if ( vx != 0 ) {
fRange[0] = (range[0] - fX0) / vx;
fRange[1] = (range[1] - fX0) / vx;
} else {
Error("SetRange()",
"Vx = 0 and attempts to set range on helix x axis!");
return;
}
break;
case kHelixY :
if ( vy != 0 ) {
fRange[0] = (range[0] - fY0) / vy;
fRange[1] = (range[1] - fY0) / vy;
} else {
Error("SetRange()",
"Vy = 0 and attempts to set range on helix y axis!");
return;
}
break;
case kHelixZ :
if ( fVz != 0 ) {
fRange[0] = (range[0] - fZ0) / fVz;
fRange[1] = (range[1] - fZ0) / fVz;
} else {
Error("SetRange()",
"Vz = 0 and attempts to set range on helix z axis!");
return;
}
break;
case kLabX :
case kLabY :
case kLabZ :
printf("setting range in lab axes is not implemented yetn");
break;
default :
Error("SetRange()","unknown range type %d", rType);
break;
}
} else if ( fVz == 0 ) { // a circle, not fully implemented yet
switch ( rType ) {
case kHelixT :
fRange[0] = range[0]; fRange[1] = range[1]; break;
case kHelixX :
if ( vx != 0 ) {
fRange[0] = (range[0] - fX0) / vx;
fRange[1] = (range[1] - fX0) / vx;
} else {
Error("SetRange()",
"Vx = 0 and attempts to set range on helix x axis!");
return;
}
break;
case kHelixY :
if ( vy != 0 ) {
fRange[0] = (range[0] - fY0) / vy;
fRange[1] = (range[1] - fY0) / vy;
} else {
Error("SetRange()",
"Vy = 0 and attempts to set range on helix y axis!");
return;
}
break;
case kHelixZ :
Error("SetRange()",
"Vz = 0 and attempts to set range on helix z axis!");
return;
case kLabX :
case kLabY :
case kLabZ :
printf("setting range in lab axes is not implemented yetn");
break;
default :
Error("SetRange()","unknown range type %d", rType);
break;
}
}
if ( fRange[0] > fRange[1] ) {
Double_t temp = fRange[1]; fRange[1] = fRange[0]; fRange[0] = temp;
}
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
// Set the polylines in global coordinates
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Double_t degrad = TMath::Pi() / 180.0;
Double_t segment = 5.0 * degrad; // 5 degree segments
// Double_t dt = segment / fW; // parameter span on each segm.
Double_t dt = segment / TMath::Abs(fW); // parameter span on each segm.
Int_t nSeg = Int_t((fRange[1]-fRange[0]) / dt) + 1;
if (nSeg < THelix::fgMinNSeg) {
nSeg = THelix::fgMinNSeg;
dt = (fRange[1]-fRange[0])/nSeg;
}
Double_t * xl = new Double_t[nSeg+1]; // polyline in local coordinates
Double_t * yl = new Double_t[nSeg+1];
Double_t * zl = new Double_t[nSeg+1];
// printf("use %d points in %lf <= t <= %lfn", nSeg+1, fRange[0], fRange[1]);
for (i=0; i<=nSeg; i++) { // calculate xl[], yl[], zl[];
Double_t t, phase;
if (i==nSeg) t = fRange[1]; // the last point
else t = fRange[0] + dt * i;
phase = -fW * t + fPhi0;
xl[i] = fX0 - fVt/fW * TMath::Sin(phase);
yl[i] = fY0 + fVt/fW * TMath::Cos(phase);
zl[i] = fZ0 + fVz * t;
}
Float_t xg, yg,zg; // global coordinates
// must be Float_t to call TPolyLine3D::SetPoint()
Double_t * M = fRotMat->GetMatrix();
TPolyLine3D::SetPolyLine(nSeg+1);
for (i=0; i<=nSeg; i++) { // M^{-1} = transpose of M
xg = xl[i] * M[0] + yl[i] * M[3] + zl[i] * M[6] ;
yg = xl[i] * M[1] + yl[i] * M[4] + zl[i] * M[7] ;
zg = xl[i] * M[2] + yl[i] * M[5] + zl[i] * M[8] ;
TPolyLine3D::SetPoint(i,xg,yg,zg);
}
delete[] xl; delete[] yl; delete[] zl;
}
//______________________________________________________________________________
void THelix::SetRange(Double_t r1, Double_t r2, EHelixRangeType rType)
{
Double_t range[2];
range[0] = r1; range[1] = r2;
SetRange(range, rType);
}
//______________________________________________________________________________
void THelix::Sizeof3D() const
{
// Return total X3D size of this shape with its attributes.
gSize3D.numPoints += fN;
gSize3D.numSegs += (fN-1);
gSize3D.numPolys += 0;
}
//////////////////////////////////////////////////////////////////////////////
// //
// //
// Protected Member Functions //
// //
// //
//////////////////////////////////////////////////////////////////////////////
//______________________________________________________________________________
void THelix::SetRotMatrix()
{
// set the rotational matrix according to the helix axis
//
//
// Calculate all 6 angles.
// Note that TRotMatrix::TRotMatrix() expects angles in degrees.
//
Double_t raddeg = 180.0 / TMath::Pi();
Double_t halfpi = TMath::Pi()/2.0 * raddeg;
// (theta3,phi3) is the helix axis
Double_t theta3 = TMath::ACos(fAxis[2]) * raddeg;
Double_t phi3 = TMath::ATan2(fAxis[1], fAxis[0]) * raddeg;
// (theta1,phi1) is the x-axis in helix frame
Double_t theta1 = theta3 + halfpi;
Double_t phi1 = phi3;
// (theta2,phi2) is the y-axis in helix frame
Double_t theta2 = halfpi;
Double_t phi2 = phi1 + halfpi;
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
// Delete the old rotation matrix
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
if (fRotMat) delete fRotMat;
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
// Make a new rotation matrix
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
fRotMat = new TRotMatrix("HelixRotMat", "Master frame -> Helix frame",
theta1, phi1, theta2, phi2, theta3, phi3 );
return;
}
//______________________________________________________________________________
Double_t THelix::FindClosestPhase(Double_t phi0, Double_t cosine)
{
// Finds the closest phase to phi0 that gives cos(phase) = cosine
//
const Double_t pi = TMath::Pi();
const Double_t twopi = TMath::Pi() * 2.0;
Double_t phi1 = TMath::ACos(cosine);
Double_t phi2 = - phi1;
while ( phi1 - phi0 > pi ) phi1 -= twopi;
while ( phi1 - phi0 < -pi ) phi1 += twopi;
while ( phi2 - phi0 > pi ) phi2 -= twopi;
while ( phi2 - phi0 < -pi ) phi2 += twopi;
//
// Now phi1, phi2 and phi0 are within the same 2pi range
// and cos(phi1) = cos(phi2) = cosine
//
if ( TMath::Abs(phi1-phi0) < TMath::Abs(phi2-phi0) ) return phi1;
else return phi2;
}
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