public:
TBRIK TBRIK() TBRIK TBRIK(const char* name, const char* title, const char* material, Float_t dx, Float_t dy, Float_t dz) TBRIK TBRIK(TBRIK&) virtual void ~TBRIK() static TClass* Class() virtual Int_t DistancetoPrimitive(Int_t px, Int_t py) Float_t GetDx() Float_t GetDy() Float_t GetDz() virtual TClass* IsA() const virtual void Paint(Option_t* option) virtual void PaintGLPoints(Float_t* buff) virtual void SetPoints(Float_t* buff) virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Sizeof3D() const virtual void Streamer(TBuffer& b)Data Members
protected:
Float_t fDx half length in x Float_t fDy half length in y Float_t fDz half length in z
BRIK is a box with faces perpendicular to the axes. It has 6 parameters: - name name of the shape - title shape's title - material (see TMaterial) - dx half-length of the box along the x-axis - dy half-length of the box along the y-axis - dz half-length of the box along the z-axis
*-*-*-*-*-*-*-*-*-*-*-*-*BRIK shape default constructor*-*-*-*-*-*-*-*-*-*-*-* *-* ==============================
*-*-*-*-*-*-*-*-*-*-*-*-*BRIK shape normal constructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* =============================
*-*-*-*-*-*-*-*-*-*-*-*-*BRIK shape default destructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* =============================
*-*-*-*-*-*-*-*Compute distance from point px,py to a BRIK*-*-*-*-*-*-* *-* =========================================== *-* *-* Compute the closest distance of approach from point px,py to each corner *-* point of the BRIK. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*Paint this 3-D shape with its current attributes*-*-*-*-*-*-*-* *-* ==================================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*Paint BRIK via OpenGL *-*-*-*-*-*-*-*-*-*-*-*-* *-* =====================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*Create BRIK points*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-* ==================
*-*-*-*-*-*-*Return total X3D size of this shape with its attributes*-*-*-*-*-* *-* =======================================================
Float_t GetDx() Float_t GetDy() Float_t GetDz() TClass* Class() TClass* IsA() const void ShowMembers(TMemberInspector& insp, char* parent) void Streamer(TBuffer& b) TBRIK TBRIK(TBRIK&)